Running around is done with the simple Remote-and-Nunchuk configuration, but when it comes to interacting with the environment, I was pleasantly surprised by how the Remote was used. In fact, one of the reasons these mini-games generally work well is because of the excellent Wii Remote control implemented during them. For example, in the vine-pulling sequence, you could get six or seven vines from a single tree rather than just one. Most of them are well-done and interesting, plus it can be a good way of collecting food and supplies much more easily. This isnt necessarily a bad thing, because these mini-games are actually one of the high points of the title. Such actions as checking out your surroundings, cooking, and making tools have always been mini-game-esque, but in Shipwrecked they feel more so than ever, right down to a time meter and a score. In Lost in Blue: Shipwrecked, theres a heavier emphasis on mini-games than in past installments of the series.
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